1. Google Suggests Stadia Will Somehow Achieve 'Negative Latency,' Perhaps Via Predictive Button Input  Gizmodo
  2. Google Stadia could run better than local hardware – Lead engineer  MyBroadband
  3. Google Stadia exec says Stadia will soon be “faster and more responsive” than playing on your own hardware  Critical Hit
  4. Google thinks Stadia will have less lag than your PC in two years  PC Gamer
  5. Google says Stadia will eventually be able to predict your next input to reduce lag  Neowin
  6. View full coverage on Google News

Google’s cloud game streaming platform Stadia could offer a “faster and more responsive” gaming experience than local hardware in consoles and PCs, according to…Google’s cloud game streaming platform Stadia could offer a “faster and more responsive” gaming experience than local hardware in consoles and PCs, according to Stadia’s vice president of engineering. 

Google Stadia could run better than local hardware – Lead engineer

Next month, Google will officially launch its cloud gaming enterprise, Stadia. Using the power of the cloud and their own processing farms, Google will allow players to play the latest and greatest games, without having to own expensive hardware. Instead, with a Chromecast Ultra and a connected controller, they’ll be able to buy games and…Next month, Google will officially launch its cloud gaming enterprise, Stadia. Using the power of the cloud and their own processing farms, Google will allow players to play the latest and greatest games, without having to own expensive hardware. Instead, with a Chromecast Ultra and a connected controller, they’ll be able to buy games and play them on their TVs, beamed in real time over the internet, with their inputs streamed back to Google servers – with this going back and forth as people play games. It works - but it will soon work even better.

Google Stadia exec says Stadia will soon be “faster and more responsive” than playing on your own hardware - Critical Hit

In an interview with Edge Magazine, Google's VP of engineering Madj Bakar claims Google Stadia will be superior to gaming on desktops and other local hardware "in a year or two." With the tech it's been developing in modeling and machine learning, Bakar says that Stadia will make games feel more responsive in the cloud, and make them run faster than they do locally "regardless of how powerful the local machine is." He says this can be done through something called "negative latency." Now, there actually isn't such a thing as negative latency, but Bakar is talking about creating a buffer of predicated latency in which Stadia can mitigate the lag the player is seeing on their end over the cloud network. This can be done in a few ways, like rapidly increasing fps to reduce latency between player input and what's displayed on screen, but Bakar says mitigating latency will mostly come from Stadia's ability to predict your button presses.That's right. Google wants to use machine learning to play your game for you, in a sense. It's the next stage of aim assist, maybe: button press assist. And in theory it seems like it would reduce lag, but would it actually be good?The way some other cloud streaming services currently reduce lag, like Nvidia's GeForce Now, is by reducing the game's resolution and dropping the fps to lower than 60, if needed. This automatic setting change can be more or less seamless, depending on the game you are playing and your internet connection, but Google seems to be taking an experimental route.But if Stadia can predict what buttons the player is going to press, how accurate is that? If I'm playing a branching narrative game like Life is Strange or Until Dawn, how will it know what choices I'm going to make? Will it accurately predict fighting combos? How would it work with FPSes? According to one game developer, Google wants to use something akin to branch prediction, which is a well-researched and common technique in CPU design.Branch prediction is great for speeding things up—but the issue, he says, is when the system guesses wrong. There's a long penalty for predicting wrong, and in the case of Stadia this could translate into players desyncing or rubberbanding in game, which would be a really frustrating experience—not to mention there is no indication if this prediction method would work the same across all internet connection speeds, nor if Google will charge extra for this.Right now, you can get access to 4K resolution only if you pay a monthly subscription for Stadia Pro, but you need at least a connection speed of 35Mbps, according to Google. However, in our tests with other game streaming platforms, you want at least 75Mbps for a game to feel like you're playing it on a local machine at 1080p, seamlessly.At first glance, negative latency and predicting button presses doesn't sound like it will actually work that well in many scenarios. In the middle of an intense shootout in an FPS, with multiple enemies, fast response from the game is imperative. Accurately predicting which target you want to aim at first, and when you'll press the button to shoot, sounds like pie in the sky. But I guess we'll be able to see this in action ourselves, in a year or two.Thanks, PCGamesN.Thanks to what it calls "negative latency," or the ability to predict your button presses.

Google thinks Stadia will have less lag than your PC in two years | PC Gamer

“Okay, I have a little bit to say about this because of my background in computer engineer. Obviously "Negative Latency" is physically impossible, but what they mean is something akin to a very well-researched and common technique in CPU design: Branch Prediction (1/?) https://t.co/obNO6ksXzb”

Garrett 👻BOOper👻 on Twitter: "Okay, I have a little bit to say about this because of my background in computer engineer. Obviously "Negative Latency" is physically impossible, but what they mean is something akin to a very well-researched and common technique in CPU design: Branch Prediction (1/?)… https://t.co/3JWTkkChco"

In a recent interview, Google's VP of engineering, Madj Bakar, said that Stadia will eventually be more responsive than local gaming hardware, thanks to what it calls "negative latency".In a recent interview, Google's VP of engineering, Madj Bakar, said that Stadia will eventually be more responsive than local gaming hardware, thanks to what it calls "negative latency".

Google says Stadia will eventually be able to predict your next input to reduce lag - Neowin

Google has confirmed that it plans to overcome latency issues with Stadia by predicting the inputs that players will make while playing.Google has confirmed that it plans to overcome latency issues with Stadia by predicting the inputs that players will make while playing.

Google Stadia Will Predict Your Inputs to Overcome Latency Issues

In a new interview, Google’s top streaming engineer says that the streaming service could best consoles and gaming PCs.Prediction is the key, says Stadia's top streaming engineer

Google says Stadia will be 'faster and more responsive' than local hardware | TechRadar

With Stadia expected to launch next month, Google in recent weeks has been ramping up the game streaming service's press tour. Stadia Controller design...With Stadia expected to launch next month, Google in recent weeks has been ramping up the game streaming service's press tour. Stadia Controller design...

Google talks design process behind Stadia Controller - 9to5Google

Video Game News, Community, Videos, & ReviewsGoogle’s Vice President of Engineering Madj Bakar has given statements claiming Google Stadia- Google’s game streaming service and hardware- would be faster than even a local gaming device via “input prediction” to produce “negative latency.” Speaking to Edge Magazine in issue #338, Bakar claimed the service would be even faster than a local gaming system […]

Google Stadia Will Utilize "Negative Latency" Input Prediction to be "Faster than Local Gaming Systems" - Niche Gamer

Google engineer claims "negative latency" is key to beating local hardwareGoogle engineer claims "negative latency" is key to beating local hardware

Google Stadia will be “faster and more responsive” than local gaming hardware | PCGamesN

Google Stadia VP of engineering Madj Bakar has said that livestreaming service Google Stadia will be faster than offline consoles in the future. Speaking with EDGE Magazine in Issue #338, thanks PCGamesN, the service’s future upgrades will be focused on responsiveness. Stadia’s proposed improvements are planned to make the service “feel more responsive in the […]

Google Stadia VP claims service will be faster than local hardware in future - MSPoweruser

Google Stadia VP claims service will be faster than local hardware in future - MSPoweruser

A VP for Google's Stadia platform recently came out to state that he believes the platform will be faster than local hardware by predicting button presses.A VP for Google's Stadia platform recently came out to state that he believes the platform will be faster than local hardware by predicting button presses.

Google Stadia will eventually predict button presses - 9to5Google

Google Stadia won’t be launching until November, but Google execs are already making some pretty bold statements about the company’s new cloud gaming service.

Google exec sees Stadia games “running faster and feel more responsive” compared to local machines » OnMSFT.com

Google Stadia's VP of engineering thinks that in two years, cloud gaming will be able to outperform local gaming systems by using machine learning to predict what buttons the player will press next.Google Stadia's VP of engineering thinks that in two years, cloud gaming will be able to outperform local gaming systems by using machine learning to predict what buttons the player will press next.

Stadia will perform better than consoles by predicting players' moves | Android Central

Let's be completely honest about the initial impressions regarding the Google Stadia announcement. There are some merits to the idea of a video game streaming service on paper, but there are some major concerns that absolutely need to be ...Let's be completely honest about the initial impressions regarding the Google Stadia announcement. There are some merits to the idea of a video game streaming service on paper, but there are some major concerns that absolutely need to be ...

'Predictive button presses' and 'negative latency' will supposedly make Google Stadia faster than local gaming systems in a year or so

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Google's first gaming controller took lots of research and dozens of prototypes.Google's first gaming controller took lots of research and dozens of prototypes.

An exclusive look at how Google designed its Stadia game controller | Popular Science

Google Stadia will eventually have traditonal consoles beat when it comes to responsiveness, according to the platform's VP of engineering Madj Bakar.Google Stadia will eventually have traditonal consoles beat when it comes to responsiveness, according to the platform's VP of engineering Madj Bakar.

Gamasutra - Google Stadia could sidestep latency issues by predicting button presses

Game streaming has the potential to change the way many gamers experience their favorite titles, but the technology is still young at the moment. Many companies that offer game streaming services are still grappling with issues like latency and excessive…Game streaming has the potential to change the way many gamers experience their favorite titles, but the technology is still young at the moment. Many companies that offer game streaming services are still grappling with issues like latency and excessive…

Google VP says Stadia could be more responsive than your PC in two years - TechSpot